Results
The community's choices so far
0
Votes
0
Voters
24
Questions
0
Participants
Tab-target — classic MMO style, rotation-focused0% · 0
Full action combat — aim, dodge, react0% · 0
Hybrid — soft lock-on mixed with skillshots0% · 0
Over-the-shoulder third person (WoW / New World style)0% · 0
Isometric — top-down, close to League itself0% · 0
Flexible — third person with optional first person0% · 0
My own original character0% · 0
Play the existing champions directly0% · 0
My own hero, closely tied to the champions' stories0% · 0
Classic holy trinity — distinct tank, healer, DPS0% · 0
Classes exist, but builds can shift your role0% · 0
Classless — your skills and weapons define you0% · 0
Kit-based classes born from champion fantasies0% · 0
Seamless open world — no loading screens0% · 0
Region-based zones, each with its own identity0% · 0
Hub cities with instanced adventure areas0% · 0
A long, rich journey — leveling IS the game0% · 0
Balanced — meaningful leveling, but endgame is the goal0% · 0
Fast leveling — the real game starts at max level0% · 0
Accessible — story-focused, relaxed dungeons0% · 0
Tiered difficulty — from normal up to mythic-style0% · 0
Hard and rewarding — dungeons should demand mastery0% · 0
Follow-up of: Tiered difficulty — from normal up to mythic-style
Auto-matchmaking — queue up, get grouped0% · 0
Manual LFG — build your group, build community0% · 0
Both: auto for easy content, manual for hard0% · 0
Yes — raids should crown the endgame0% · 0
Keep it small — hard 5-10 player content instead0% · 0
No — focus the endgame elsewhere0% · 0
Follow-up of: Yes — raids should crown the endgame
What is the ideal raid size?
0 votes10 players — a tight crew where everyone matters0% · 0
20 players — epic feel, still manageable0% · 0
40 players — a true army, the classic mega-raid0% · 0
Flex size — scales between 10 and 300% · 0
Follow-up of: Yes — raids should crown the endgame
One difficulty — everyone fights the same boss0% · 0
Multiple tiers — normal, heroic, mythic0% · 0
Tiers plus a story mode so no one is locked out0% · 0
Follow-up of: Yes — raids should crown the endgame
Yes — weekly lockouts keep rewards paced0% · 0
Lock the loot, not the door — reclear freely0% · 0
No lockouts — raid as much as you want0% · 0
Yes — PvP should be a core part of the game0% · 0
Minimal — one small, isolated PvP mode is enough0% · 0
No — keep this game fully PvE0% · 0
Follow-up of: Yes — PvP should be a core part of the game
Where should PvP happen?
0 votesInstanced arenas and battlegrounds0% · 0
Open-world PvP with a flagging system0% · 0
Both — arenas plus open-world PvP zones0% · 0
Follow-up of: Yes — PvP should be a core part of the game
Yes — a full ranked ladder with seasons and rewards0% · 0
Light matchmaking rating only, no season grind0% · 0
No ranked — PvP stays casual0% · 0
Follow-up of: Yes — PvP should be a core part of the game
What should PvP reward?
0 votesCosmetics and prestige only — no power0% · 0
A separate PvP gear track that stays out of PvE0% · 0
Real power rewards — high risk, high reward0% · 0
Light — a corpse run or a minor repair bill0% · 0
Moderate — repairs plus XP debt or a weakness debuff0% · 0
Harsh — real XP or item loss, death should hurt0% · 0
Light by default, with optional hardcore servers0% · 0
Player-driven — the best gear comes from crafters0% · 0
Drop- and vendor-driven — loot comes from bosses0% · 0
Hybrid — crafting and drops feed each other0% · 0
A global auction house — fast and convenient0% · 0
Direct trade and player shops — commerce as gameplay0% · 0
Regional auction houses — let trade routes emerge0% · 0
Yes — housing is a must0% · 0
Yes, but post-launch — do not delay the game for it0% · 0
No — spend that effort elsewhere0% · 0
Follow-up of: Yes — housing is a must
Instanced personal homes — room for everyone0% · 0
Open-world plots — scarce, but truly yours0% · 0
Guild halls first — housing as a social hub0% · 0
Neighborhood districts — instanced, but with neighbors0% · 0
Ionia — where magic and nature entwine0% · 0
Noxus — the empire of strength and conquest0% · 0
Demacia — the kingdom of order and justice0% · 0
Freljord — frozen land of warring tribes0% · 0
Bilgewater — port of pirates and monster hunters0% · 0
Monthly subscription — content without shop pressure0% · 0
Buy-to-play — pay once, plus paid expansions0% · 0
Free-to-play with cosmetics only — the League model0% · 0
Optional sub — free base game, subscription perks0% · 0
Solo-friendly — nearly everything doable alone0% · 0
Group-focused — playing together is the point0% · 0
Solo journey, group endgame0% · 0